Max Wan
Max Wan
Max's Artworks
Los Angeles, United States

Summary

OBI Art Academy
Instructor | 2018 – 2023 | Los Angeles, US
‧Art portfolio preparation for college applications. Successfully assisted
students in winning scholarships of USD $40,000 - $100,000 for Rhode Island,
Art Center, Otis, Pratt, Parsons, SAIC, and Laguna College

Overture, Inc.
Art director | 2015 – 02017 | Shanghai, China
‧Performed the role of team leader and maintained overall artistic styles &
aesthetics for projects
‧Managed a team of 5 concept artists
‧Developed standard operating procedures and workflow approval processes to
ensure consistency and quality throughout production.
‧Designed main characters, environments, pixel arts, and illustrations

Kadokawa International Edutainment
Character concept art lecturer | 2014 – 2015 | Taipei, Taiwan
‧Taught illustration, character, environment concept art, and Adobe Photoshop

Userjoy Technology Co., Ltd.
Lead concept artist | 2006 – 2010 | Taipei, Taiwan
‧Managed the artistic design of projects, each with an annual budget of up to
USD $5,000,000.
‧Researched and developed characters and environments in the genres of
fantasy, realism, and cartoon.
‧Managed outsourcing and feedback.

Lcc Academy
Illustration lecturer | 2006 – 2014 | Taipei, Taiwan
‧Taught illustrations, characters, environment concept art, and Corel Painter
‧Designed online courses assisted Lcc Academy and Corel Corporation to
promote illustration courses
‧Successfully placed 100+ students in game companies

Skills

Concept ArtEnvironment DesignIllustrationStoryboardingProp DesignCharacter design

Software proficiency

Photoshop
Photoshop
Corel Painter
Corel Painter
ZBrush
ZBrush
3ds Max
3ds Max
Illustrator
Illustrator
PaintTool SAI
PaintTool SAI

Reel

Productions

    • Mobile Game
      Exploit
    • Year
      2016
    • Role
      Art Director
    • Company
      Overture

Experience

  • Art Director at Overture
    Shanghai, China
    May 2015 - December 2017

    ‧Supervised and led the concept art of 3D SLG, EXPLORE characters, creatures, environment, UI, and icons

    ‧Planned specifications for 2D and 3D art mass production

    ‧Managed the technical processes, check the feedback from external artists